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public void louPanelNoAnswer()
{
PanelManager.Instance.louPanelOpenOrClose();
diceButton.interactable = true;
playerID = (++playerID) % playerList.Count;
currentPlayer = playerList[playerID];
} public void louPanelNoAnswer()
{
PanelManager.Instance.louPanelOpenOrClose();
diceButton.interactable = true;
playerID = (++playerID) % playerList.Count;
currentPlayer = playerList[playerID];
} |
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